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Creators/Authors contains: "Liu, Yiming"

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  1. We present a novel method for simulating unsteady, variable density, fluid flows in membrane desalination systems. By assuming the density varies only with concentration and temperature, the scheme decouples the solution of the governing equations into two sequential blocks. The first solves the governing equations for the temperature and concentration fields, which are used to compute all thermophysical properties. The second block solves the conservation of mass and momentum equations for the velocity and pressure. We show that this is computationally more efficient than schemes that iterate over the full coupled equations in one block. We verify that the method achieves second-order spatial–temporal accuracy, and we use the method to investigate buoyancy-driven convection in a desalination process called vacuum membrane distillation. Specifically, we show that with gravity properly oriented, variations in temperature and concentration can trigger a double-diffusive instability that enhances mixing and improves water recovery. We also show that the instability can be strengthened by providing external heating. 
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    Free, publicly-accessible full text available December 1, 2025
  2. NA (Ed.)
    Membrane distillation (MD) is a thermally-driven desalination process that can treat hypersaline brines. Considerable MD literature has focused on mitigating temperature and concentration polarization. This literature largely neglects that temperature and concentration polarization increase the feed density near the membrane. With gravity properly oriented, this increase in density could trigger buoyancy-driven convection and increase permeate production. Convection could also be strengthened by heating the feed channel wall opposite the membrane. To investigate that possibility, we perform a series of experiments using a plate-and-frame direct contact MD system with an active membrane area of 300 cm2 and a feed channel wall heated using a resistive heater. The experiments measure the average transmembrane permeate flux for two gravitational orientations, feed Reynolds numbers between 128 and 1128, and wall heat fluxes up to 12 kW/m2. The results confirm that with gravity properly oriented, wall-heating can trigger buoyancy-driven convection for a wide range of feed Reynolds numbers, and increase permeate production between roughly 20 and 130 %. We estimate, however, that at high Reynolds numbers (𝑅𝑒 > 800), more than 70 % of the wall heat is carried out of the MD system by the feed flow, without contributing to permeate production. This suggests the need for longer membranes and heat recovery steps in any future practical implementation. 
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  3. null (Ed.)
    Geometric intersection algorithms are fundamental in spatial analysis in Geographic Information System (GIS). Applying high performance computing to perform geometric intersection on huge amount of spatial data to get real-time results is necessary. Given two input geometries (polygon or polyline) of a candidate pair, we introduce a new two-step geospatial filter that first creates sketches of the geometries and uses it to detect workload and then refines the sketches by the common areas of sketches to decrease the overall computations in the refine phase. We call this filter PolySketch-based CMBR (PSCMBR) filter. We show the application of this filter in speeding-up line segment intersections (LSI) reporting task that is a basic computation in a variety of geospatial applications like polygon overlay and spatial join. We also developed a parallel PolySketch-based PNP filter to perform PNP tests on GPU which reduces computational workload in PNP tests. Finally, we integrated these new filters to the hierarchical filter and refinement (HiFiRe) system to solve geometric intersection problem. We have implemented the new filter and refine system on GPU using CUDA. The new filters introduced in this paper reduce more computational workload when compared to existing filters. As a result, we get on average 7.96X speedup compared to our prior version of HiFiRe system. 
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  4. In this paper, we introduce our hierarchical filter and refinement technique that we have developed for parallel geometric intersection operations involving large polygons and polylines. The inputs are two layers of large polygonal datasets and the computations are spatial intersection on a pair of cross-layer polygons. These intersections are the compute-intensive spatial data analytic kernels in spatial join and map overlay computations. We have extended the classical filter and refine algorithms using PolySketch Filter to improve the performance of geospatial computations. In addition to filtering polygons by their Minimum Bounding Rectangle (MBR), our hierarchical approach explores further filtering using tiles (smaller MBRs) to increase the effectiveness of filtering and decrease the computational workload in the refinement phase. We have implemented this filter and refine system on CPU and GPU by using OpenMP and OpenACC. After using R-tree, on average, our filter technique can still discard 69% of polygon pairs which do not have segment intersection points. PolySketch filter reduces on average 99.77% of the workload of finding line segment intersections. PNP based task reduction and Striping algorithms filter out on average 95.84% of the workload of Point-in-Polygon tests. Our CPU-GPU system performs spatial join on two shapefiles, namely USA Water Bodies and USA Block Group Boundaries with 683K polygons in about 10 seconds using NVidia Titan V and Titan Xp GPU. 
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